Nerd Talk
After 6 hours of coding, my solution is complete!
FUCK YEAH! Take that homework #2! The feeling I have right now is why I love my major. The disparity between the feeling at the start of the assignment (“I have NO clue what to do”) to the magical moment when you see your output is correct, or rather, “FUCK YEAH”, is so big that it gives me a sense of euphoria.
I know a lot of my friends don’t know where they are going professionally, and that does apply to me to a certain extent, so it makes me glad, so so soooooooooo glad, that I do love what I do.
On a sadder note, this shouldn’t have taken me 6 hours to finish. I’m starting to think my programming skills are deteriorating, even though I’ve been doing so many actual, hands on, programming. 
I always thought that if I did more hands on programming, rather than all the theoretical stuff I learn in class, I would get better….. but I don’t think that’s what’s happening. Or maybe the assignments are just really challenging? Who knows?
Regardless, FUCK YEAH! 

After 6 hours of coding, my solution is complete!

FUCK YEAH! Take that homework #2! The feeling I have right now is why I love my major. The disparity between the feeling at the start of the assignment (“I have NO clue what to do”) to the magical moment when you see your output is correct, or rather, “FUCK YEAH”, is so big that it gives me a sense of euphoria.

I know a lot of my friends don’t know where they are going professionally, and that does apply to me to a certain extent, so it makes me glad, so so soooooooooo glad, that I do love what I do.

On a sadder note, this shouldn’t have taken me 6 hours to finish. I’m starting to think my programming skills are deteriorating, even though I’ve been doing so many actual, hands on, programming. 

I always thought that if I did more hands on programming, rather than all the theoretical stuff I learn in class, I would get better….. but I don’t think that’s what’s happening. Or maybe the assignments are just really challenging? Who knows?

Regardless, FUCK YEAH! 

True story.

True story.

And so ends Bonefish Studios journey through Microsoft and Windows 7 Phone development, at least for the rest of the year. Throughout the 5 days we went in to work there, our team submitted 82 applications submissions to the marketplace (and helped it get past 50,000 total apps I heard?) even though the first day was devoted to learning the API. Our goal was to hit 50 by the end of the year.

Day 1: 5 apps
Day 2: 11 apps
Day 3: 17 apps
Day 4: 17 apps
Day 5: 32 apps 

I’ve had a lot of fun with everything, so even though I won’t be going into the Microsoft offices, I’ll still develop game apps on my own time for “fun” - what a sick world where that’s the funnest thing I can do.

Anyway, I’ve decided to make this my own personal development (if you can even call making these games “development”, haha) blog because if I do go somewhere to develop games or mobile apps, I’d like to have a record of what I’ve done, what I’ve struggled with and all that jazz.

So, today I went into Microsoft having two games, Rafting Madness and Poached, “finished” code wise. Or so I thought. I wanted to finish these two games and make at least one more brand new game. But, once the art assets starting coming in, I realized that there was a bit more coding involved because I didn’t attribute the fact that everything, including the background, would be animated. Also, all the sound coding was not done because I hadn’t intended to put sounds in until I walked into the room and saw our sound guy sitting in his chair. So that was an issue.

Another thing I realized was that there was a save feature in the Windows 7 Phone very similar to what I’ve worked with in the past, and so I incorporated a High Score feature on these two games (all the other ones don’t have it but if I ever get around to fine tuning them, it’s not hard at all).

Beside all of the extra code work I hadn’t anticipated, I was told to re-make Pancake Juggler (the pancake game in my earlier post) so that it can be re-submitted as a paid app. I added a “burnt” pancake that would spawn at intervals of 5 seconds once 4 pancakes were on the screen. Obviously catching a burnt pancake makes you lose. I was also asked to re-make a game called Ad Shootout which I don’t really care for, but I did it anyway.

Sadly, that’s all I had time to do, so I never got around making a fresh game - so sad. It’s okay though, I’m actually quite proud of “Poached” - it looks good and plays well (I’ve got to hand it to our artist, he’s quite talented).

Bonefish Studios: www.bonefishstudios.com

For the past week or so, I’ve been developing some Windows 7 Phone games for Bonefish Studios (working at the Microsoft location in Irvine). It’s been a lot of fun - I’ve learned quite a lot about quick production. I’ve been pretty slow at developing, more than I would have liked to have been, anyway.

Here are some screens of the ones I’ve made so far (I’ve finished another 2 but I’m waiting for some art assets to come in), just in case anyone cares what I’ve been doing this winter break.

Bonefish Studios: http://www.bonefishstudios.com/

Idk which one to pick, actually. Tie between Hogwarts and Pokemon Trainer, but I think Pokemon Trainer is winning… :D 

Idk which one to pick, actually. Tie between Hogwarts and Pokemon Trainer, but I think Pokemon Trainer is winning… :D 

LOL!

LOL!

AWWW SO CUTE

AWWW SO CUTE

Holograms are coming! :D

Funny/sad because it’s true. =[

Funny/sad because it’s true. =[

Oh hell yes. Personal robots are going to be legit. Where’s America on this frontier?! Fuck it, I’m going to Japan